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Lost SamuRise
Lost SamuRise
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NFT
DEV
F2P
No
P&E
NFT
Developer
n/a
Lost SamuRise
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#null

Lost SamuRise

Crypto
About Game
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About

Team

Roadmap

Period
Milestone
Phase 1
Mint Lost SamuRise collection
Mint:
L1;
5,000 free;
5,000 paid;
600 reserved for the Lost SamuRise team.
Implement Staking functionality:
Stake them on L1 and experience the Lost SamuRise metaverse on L2.
Implement Non-Escrow Staking:
ERC-721 NES, or Non Escrow Staking, is a novel implementation of a staking model that does not require the owner of a token to lock it into an escrow contract. During the staking period, staked tokens becomes non transferrable while remaining in their owner's wallet. In this paradigm, the owner of a token has zero exposure to the risk of a staking contract being compromised. It is truly non-custodial in nature.
Phase 2
Claim Land, Sword, and other Role based NFTs
Claim your Land:
After the announced snapshot, you can claim 1 Land per wallet (erc-721) that had at least 1 SamuRise. Careful with distribution because your chance for a rare DOJO only increases with the greater number of SamuRise in that wallet;
A map of Tengoku is displayed to give your Land a sense of location within a Province and the Faction it belongs to.
Claim your Sword and Discord role NFTs:
Grab a sword per SamuRise in your wallet, and if you have one of two rare Discord roles (Zen Master & Master Trainer), claim their NFts.
Implement Quests functionality:
Introduce user experience and contracts for quest completion and receiving a reward. Users receives a sword and land NFT, as well as NFTs for any roles they achieved during our pre-launch marketing process.
Implement the “PFP Configurator” functionality:
Allows a Samurai holder to alter the appearance of their PFP by equipping different items to it.
Year 1 Season 1: Spring
Introduce first of SamuRise worker Actions
Sanctuary Ritual to claim one Land for your Faction;
Minting of SamuRise on L2 and staking to prepare for Actions interface;
Introduce in-game medium of exchange $BUSHO (erc-20):
$BUSHO will accrue to staked SamuRise owners in a similar manner to $MAGIC and using boosted veSamuRise when available (only claimable via P2E actions in-game).
SamuRise can be set to work in one of 2 initial Action types:
Farm for $GOHAN (erc-1155);
Train for $CHIKARA (erc-1155).
Planned Treasure Integration:
Some SamuRise actions can be paid for with a combination of $BUSHO and/or v.
Master Yield Pool Dashboard:
Website dashboard will show your currently staked SamuRise and accrued $MAGIC.
Year 1 Season 2: Summer
Introduce remaining SamuRise worker Actions
SamuRise can now engage in the final 2 Action types:
Produce for #Materials (erc-1155);
Quest for in-game items and NFTs.
Planned Treasure Integration:
Additional SamuRise actions can be paid for with a combination of $BUSHO and/or $Magic.
Land is now mintable for $MAGIC:
Land can be minted into a chosen faction towards a cap of 1111 per province and 3333 per Faction.
Master Yield Pool Dashboard:
Claim $MAGIC function is available at this time.
Implement worker tokens (erc-1155):
Worker tokens are utility tokens and gamefi primitives, allowing abstraction of a “board game” type mechanic;
Worker tokens are only mintable by approved “partner collections” into erc-1155 tokens that are tradeable on the Treasure marketplace;
Worker tokens can replace a SamuRise with the Farm and Produce (later) actions at a 10 to 1 efficiency trade-off.
Year 1 Season 3: Fall
Introduce L2 Staking Options & Introduce Faction Orders
L2 Staking options are released:
Website interface will allow each SamuRise owner to boost their veSamuRise by locking their tokens across different time periods (1 wk, 2 wk, 3 wk, 1 mon, 2 mon, 3 mon, 4 mon (1 game yr), 1 yr.
Planned Treasure Integration
#Treasures sorted by Tier can contribute to Faction BUILD Order as a substitution for in-game #materials;
Use Genesis Legions as Senseis to allow SamuRise to train beyond lvl 6.
Faction Dashboard:
Show Faction dashboard with statistical data on current accumulation rates of #materials and $GOHAN.
Implement governance features for Master Tacticians:
Introduce an electoral process both for the nomination and voting of 5 Faction Council members who will possess 3 of 5 multi-sig access to issue encrypted Orders into the website's Faction Interface.
Introduce the Faction Order mechanics to allow the Purification to begin:
BUILD an iconic building (Castle, Temple, Theatre) to purify their land.
Website Faction interface:
Faction Order interface is created for council to issue encrypted multi-sig Orders for each Province.
Year 1 Season 4: Winter
Faction ORDERs are completed & Winter is coming
Introduce the Faction Order mechanics to complete the Seasonal Game Loop:
ATTACK neighboring Province and interrupt their BUILD or steal resources;
SABOTAGE a Province and steal their resources or undermine their BUILD Order;
SUPPLY a neighboring Province and help them fend off attack.
Planned Treasure Integration:
Essence of Starlight can imbue your sword with the mark of 1 of 5 schools for a PFP upgrade and possible in-game utility (bonus to your Strength level);
Auxiliary Legions can be hired as mercenaries to aid in the ATTACK Order component of the Faction wargame.
Complete the Winter game season:
Settle Revolts in Provinces that couldn't feed their workers;
Increase competitive advantage by Introducing various Emperor given awards for out-competing enemy factions;
Winning faction is granted Shogunate Title for 1 game year loop and gains a better emission rate for the next season.
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Description
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